Fire Emblem Heroes Wikia Heroes. Hero list. Level 1 stats table. Level 40 stats table. Hero skills table. Legendary/Mythic Heroes. Other charts. Arena score tier list. Skills. Fire Emblem Heroes Wiki - Fandom Fire Emblem Heroes | Fire Emblem Wiki - Fandom Fire Emblem Heroes is a free-to-play tactical role-playing game developed by Intelligent Systems and Nintendo for iOS and Android devices. The game is a mobile spin-off... Fire Emblem Heroes - Fire Emblem Heroes Wiki List of characters in Fire Emblem Heroes. Contents. 1Original Characters. 1.1Askr: Kingdom of Openness. 1.2Embla: Empire of Closure. 1.3Nifl: Realm of Ice. 1.4Múspell:... List of characters in Fire Emblem Heroes 2 days ago · Welcome to the Fire Emblem Heroes (FEH) Walkthrough Wiki. Tier Lists, Hero Evaluations, and Reroll Ratings, as well as Story Guides and Event Information can all be found... Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki - Game8 Fire Emblem Heroes - Fire Emblem Wiki The Catalog of Heroes is a menu in which every playable Hero released in Fire Emblem Heroes can be viewed. The Hero Catalog is sorted by Origin (キャラクター (character) in the... Catalog of Heroes - Fire Emblem Heroes Wiki Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and... Fire Emblem Heroes - Wikipedia List of characters in Fire Emblem Heroes - Fire Emblem Wiki Future Focus (Japanese: 未来を叶える瞳 Eye that realizes the future) is an assist skill which debuted in Fire Emblem Heroes. Future Focus switches the positions of its... Future Focus - Fire Emblem Wiki feheroes.fandom.com https://feheroes.fandom.com Fire Emblem Heroes Wiki - Fandom Heroes. Hero list. Level 1 stats table. Level 40 stats table. Hero skills table. Legendary/Mythic Heroes. Other charts. Arena score tier list. Skills. Fire Emblem Heroes | Fire Emblem Wiki - Fandom Fire Emblem Heroes - Fire Emblem Heroes Wiki List of characters in Fire Emblem Heroes Catalog of Heroes - Fire Emblem Heroes Wiki Fire Emblem Heroes Email Facebook X LinkedIn Copy link fireemblem.fandom.com https://fireemblem.fandom.com › wiki › Fire_Emblem_Heroes Fire Emblem Heroes | Fire Emblem Wiki - Fandom Overview Development Setting Plot Gameplay Characters Fire Emblem Heroes is a mobile phone app developed by Intelligent Systems. The game was launched on Android and iOS devices on February 2, 2017 in territories worldwide. See full list on fireemblem.fandom.com A Fire Emblem mobile app was announced on April 27, 2016 as a part of Nintendo's effort to bring their content to the mobile phone market. Initially announced to release in the fall of 2016, it was later pushed back to an unspecified date within the March 2017 timeframe before its official release date of February 2, 2017 was unveiled. The game is one of the first titles developed internally by Nintendo for mobile phones. It is not a traditional Fire Emblem experience, but one tailored more toward the mobile market to help drive broader interest in the franchise and the core games on Nintendo platforms. It is also one of the first mobile apps, after the social app Miitomo and Super Mario Run, to make use of the universal Nintendo Account system created in collaboration with Nintendo's corporate partner DeNA. See full list on fireemblem.fandom.com When Fire Emblem Heroes launched, the setting was defined as the continent of Zenith, home to the rival nations of Askr and Embla. As the game has progressed, additional nations have been introduced, and the setting has expanded beyond Zenith into otherworldly realms largely inspired by Norse mythology. Zenith itself has since been revealed to reside within Midgard, the realm of mortals, coexisting with the realm of the dead, the realm of dreams, and the realm of light. The game's avatar character, Kiran, is said to have originated from the World of Steel, which is analogous to modern Earth. See full list on fireemblem.fandom.com The story of Fire Emblem Heroes is told in a series of Books. Each Book is comprised of a series of chapters released at regular intervals over the course of a calendar year. In addition to the main story chapters, there are also Paralogue and Xenologue chapters that are categorized separately. The overall narrative follows Prince Alfonse and Princess Sharena of the Kingdom of Askr, who serve as members of the nation's Order of Heroes, a force that act as peacekeepers and problem solvers. They serve under the commander of the Order, Anna. Askr is home to portals to other worlds, and with the power of a relic called the Breidablik, Heroes from these other worlds can be summoned forth. As Fire Emblem Heroes begins, the Breidablik is used to summon forth Kiran, who is asked to serve as the Order's summoner, and who maintains possession of the Breidablik following their arrival in Askr. See full list on fireemblem.fandom.com Units and Team Building revolves around using various Fire Emblem characters from throughout the franchise, focused on characters from each of the Fire Emblem titles with the exception of Fire Emblem Warriors. The game also features a growing roster of characters original to Heroes that are central to its ongoing story, including the three main characters Alfonse, Sharena, and an Askran Anna. Much like the core franchise, players also spend time fostering the growth of their Heroes, helping them to gain stats and acquire/learn skills to clear the game's PvE content as well as various PvP options to test their units against fellow Heroes players. Players can freely create teams of up to four Heroes for most game modes, though there are exceptions for certain modes like Rival Domains and Aether Raids. These Heroes can be assembled from a roster that players continuously grow by Summoning or acquiring from quests and certain game modes. In addition, there are a variety of mechanics that allow for character growth, including leveling characters up, merging character duplicates to create a single stronger character, and boosting the star rankings of characters acquired at below the maximum 5-star value. While some characters could wield multiple weapon types in their game of origin, all characters summoned are hard locked to a particular weapon. However, certain weapons are capable of being upgraded at the Weapon Refinery. Battles and Combat Players can engage in various PvE and PvP modes using their characters, sometimes requiring Stamina or other resources to play. A vast majority of battles consist of the player challenging a pre-determined enemy team for story modes and certain challenge maps, randomized enemies such as in the Training Tower, and defensive teams created by fellow Heroes players in most PvP modes. Battles retain the series Turn-Based Grid Tactical RPG style utilized throughout the franchise with players sending their Heroes to clash with enemy teams. All maps in the game are designed to fit in an 8x6 grid, and standard battles require the player enter with a team of four units. Outside of the tutorial prologue, where the units the player has access to are limited, the player may use any combination of units in their roster. Story-important characters are not required for Story Mode battles. Combat retains many of the main series features including stats that determine character performance in battle or movement, but with a number of streamlined elements to make the game more approachable in the mobile game format. As such, there are a number of mechanics common to Fire Emblem that are not used in Heroes such as the Luck and Skill stats, Critical Hits, and hit chance percentage (all attacks are guaranteed to hit, but may do zero damage depending on the opponent's defense). Heroes utilizes a Casual Mode gameplay style with no Classic Mode elements, and thus it is impossible to permanently lose fallen units. Some features that do make an appearance in Heroes, albeit slightly tweaked, include In-Combat and Out-Of-Combat Skills, the Weapon Triangle, and Supports. Due to the sheer number of units available in Heroes and the various weapons and skills available for Skill Inheritance, players can create vastly different and unique builds to tailor their armies to suit their needs or desires. A player can, for example, grow a team of characters to excel in PvP arena battles or the various PvE modes. Modes •Story Mode – Players play through the story of Heroes, following the adventures of Prince Alfonse, Princess Sharena, and the summoner Kiran. The main story is divided into Books, with a new Book introduced each year with a major version update to the game. Each chapter in a book consists of five battles framed with story sequences. Each map costs a varying amount of stamina, with more challenging battles costing more stamina to attempt. Completing each individual battle rewards the player with an Orb upon its first completion. Completing a chapter unlocks the ability to battle the map on Hard and Lunatic with raised Stamina cost and enemy levels. •In addition to the main story, there are also Paralogue stories that release over time that are set outside the main narrative. Xenologues, which exist in the Paralogue section, are brief chapters set in-between chapters in the main story. •Tactics Drills - As of Version 2.7, a new mode, Tactics Drills, has been added in the Story Maps. It is designed to test the player's strategy and they must overcome the challenges with a turn limit. •Heroic Ordeals - Heroic Ordeals feature a map designed for each Hero in the game, in which that hero and one other must rout the enemy. •Multi-Map Battles - Multi-Map battles are battles in which players must survive multiple maps in a row. •Chain Challenge was added in Version 1.5 in the Story Maps section, before later being moved to Multi-Map Battles. In Chain Challenge, players can play through the past chapters from the main story, only this time they can play all 5 battles from an entire chapter, and all 10 battles from both chapters. Like the Tempest Trials, characters that fall during the challenge are lost and cannot be utilized for the rest of the challenge run. •Squad Assault was added in Version 1.5 in the Story Maps section, before later being moved to Multi-Map Battles. In this mode, players will have to prepare 20 units to clear a series of maps. Once a player clears a map with one team, that team from the last battle cannot be utilized for the rest of this challenge, forcing the players to use another team before the next battle, no duplicates. Unlike the Chain Challenge, if one single character from the player's team falls during this challenge, the game is over •Blessed Gardens is a game mode where players battle against the enemies from each of the previous paralogue maps. However, only the Legendary Heroes and Heroes with Blessings are allowed in this mode. Furthermore, the players must clear the maps without losing a single unit, much like Grand Hero Battles. Players can earn rewards upon clearing the maps, such as Orbs, Hero Feathers, Divine Dew, and the four elements of Blessings. This mode was moved into the Multi-Map battles section and stopped seeing new additions with the introduction of Aether Raids, which took its spot on the world map. •Training Tower– A tower with eleven strata of increasingly strong enemies that awards more EXP than regular maps. Each stratum starts with 5 Normal difficulty levels, 3 Hard levels, and 3 Lunatic levels. The stamina required to complete each stratum increases as the difficulty rises as well. This is also where players can obtain Shards and Crystals for EXP that can be distributed and Badges and Great Badges that are used to promote characters to higher Star ratings. Players may also use the tower to train characters to level 40 and gain more skill points. •Special Maps – Consisting of a variety of maps, Special Maps are defined typically as maps that appear for a limited time. Some of the more notable and consistent category of Special Maps are as follows: •Daily Hero Battle - In this series of battles which cycle daily, players challenge a special team lead by a specific Fire Emblem character, without losing a single unit on their team. Upon completion for the first time, the player recruits the lead into their army. The tier of the recruited Hero depends on the difficulty of their map. •Grand Hero Battle - Similar to the Daily Hero Battle, players challenge a special team lead by a specific Fire Emblem character, without losing a single unit on their team. Upon completion for the first time, the player recruits the lead into their army. The tier of the recruited Hero depends on the difficulty of their map. The earliest GHB maps cycle daily, but the schedule for when GHBs outside of those two rotations return is unclear. •Bound Hero Battle - Usually accompanied by a summoning banner, Bound Hero Battles are challenging maps where players face a challenging map based around a pair of Heroes without losing a single unit on their team. •Legendary and Mythic Hero Battles - Accompanying the appearance of a Legendary or Mythic unit on the monthly Legendary or Mythic summoning banner (with the exception of Fjorm, Gunnthrá, Eir, and Peony), a Legendary or Mythic Hero Battle is a challenging map with reinforcements that players have to clear without losing a single unit on their team. The highest difficulty rewards a golden version of an accessory. •Special Training - Reminiscent of the Fire Emblem: Warriors maps, Special Training maps are intended to help players train their Heroes, a melee, magic, bow, and all out assault based training map cycle daily. All the enemies on these maps are easy to defeat. •Rival Domains - Introduced in Version 2.9, in this mode, players assemble a brigade of 20 heroes to take on a much bigger map than usual. Players must seize the enemy bases while protecting their own with their team of 20, which deploys all 20 in order than cycles back to the beginning. •Relay Defense - Introduced in Version 2.9, Relay Defense is a now defunct mode, as it was discontinued in Version 2.11, after two runs. In this mode, players defended their bases for 8 turns using a brigade. Five units were deployed at a time, and were switched out for the next five every two turns. •Limited Hero Battle - In this reoccurring mode, previously released Grand Hero Battle, Bound Hero Battle, and Legendary & Mythic Hero Battle maps return with limitations restricting which Heroes can be deployed on each map. Clearing each map grants the player new rewards. •Arena Duels – Players challenge teams created by other Heroes players for points. Players attempt to battle 5 consecutive teams for a cumulative score which are compared to other players each week. Ending week rank can move players up or down tiers with the highest tiers comprised of players with near perfect teams. •Arena Assault - A gauntlet of Arena style battles. Players challenge 7 Arena Defense teams in a row. However, player's must create 7 different teams, one for each battle. •Allegiance Battle - A biweekly event, players challenge a map based on a Legendary Hero, and try to defeat every opponent and reinforcement on the map. Defeating an opponent the player is strong against (ie: green against blue) grants a greater score, and losing anyone lowers the score. The higher the score, the greater the rewards. •Resonant Battle - In this weekly map, players attempt to defeat as many thieves as possible before they escape. Each week has two bonus titles, and deploying Heroes belonging to those titles increases the player's score. •Summoner Duels - Real time player vs. player battles. Winning earns the player Favor, and rewards are given to the player as they reach new Favor tiers. •Events - Events are non-permanent game modes. There are three types of Events and each reward players in different way for participating in it. •Voting Gauntlet - Every so often, eight Fire Emblem characters are selected to participate in a tournament based on popularity. Players select a unit to represent one of the eight character and they participate in battles to earn points for their candidate. The end results of the Gauntlet awards players with Feathers based on the represented unit's performance and final scores each round. Players earn bonus points based on if they utilize the hero they choose to represent. For example, players who represent Lucina earn bonus points for using her in a Voting Gauntlet battle. However, this unit must be the player's own, as they will not get bonus points if they use a Lucina from another player. Additionally, the unit must match the variant of the unit participating in the event. For example, if Alfonse: Prince of Askr is participating in a Voting Gauntlet, then using Alfonse: Spring Prince will not apply a bonus. •Tempest Trials+ - Like the Voting Gauntlet, Tempest Trials are a periodic event. Players battle against a gauntlet of enemy teams of various difficulties. Characters that fall during the gauntlet are lost and cannot be utilized for the rest of the gauntlet run, but is not permanently removed from the player's roster. Once a player has cleared a gauntlet, they are graded based on the difficulty of the set, the number of units lost, and the number of cumulative turns to clear the map. Players can earn bonus rewards for reaching certain point totals through the event including feathers, orbs, extra skills, and exclusive Heroes. After a few Tempest Trials Minis, with lowered score thresholds to obtain every reward, Tempest Trials kept the score thresholds from the Minis, and were permanently rebranded to Tempest Trials+ with the Thunder's Fist Tempest Trials+. •Tap Battle: Illusory Dungeon - Tap Battle: Illusory Dungeon is a periodic event, like the Voting Gauntlet and the Tempest Trials. In this rhythm game, players battle against the enemies by simply tapping the screen. If the timing is just right, enemies will be hit by a critical attack and fly off-screen. In order to achieve an S rank for a perfect run, the players must rack up the combos by landing multiple critical attacks in a row. In Casual mode, the players can tap the bottom screen with the Summoner and Feh. In Expert mode, they can tap the spaces next to their 4 units in the right order. •Grand Conquests - Grand Conquests is a periodic event. Three armies battle to conquer territory across a continent. Each Grand Conquests event last for 3 battles, with each battle taking course over two days. Like the Rival Domains Special Maps, players will battle with the help of their friends against the enemy armies to control the camps and forts. When the battle ends, the armies will earn the rewards, based on how many areas they controlled. •Forging Bonds - Forging Bonds is a periodic event that coincides with the release of brand new units. Players challenge maps in order to increase their bond with one of four highlighted characters. Rewards are given at certain milestones, most notably unique accessories of that character and special support conversations. •Røkkr Sieges - Røkkr Sieges is a periodic event in which players face off against Røkkrs, which are giant shadowy versions of Heroes created by Loki. The goal is to deal as much damage as possible within 7 turns. This damage is then combined with the damage of other players for a total amount of damage to the Røkkr. Rewards are given at milestones based on total damage dealt. •Lost Lore - Lost Lore is also a periodic event where players send out their heroes on scouting missions to recover lost pages from the books about their worlds. When heroes return, they bring rewards for the player. •Hall of Forms - In the periodical Hall of Forms event, players use and train preset Forma units created by Thorr and clear various maps reminiscent of the Training Tower with these units. •Mjölnir's Strike - Mjölnir's Strike is a periodic event with three phases. In the first phase, players build a defense by using various structures and selecting a team. In the second phase, the player has 7 turns where they defend their base from an invading army led by a Grand Hero Battle unit and Thorr. In the final phase, every player works together to fire arrows back at the invading army commanders and try to outscore the opponent in damage. •Pawns of Loki - Pawns of Loki is a periodic event similar to games like Auto Chess. In this mode, the player advances through nine rounds of battle against randomized slates of opponents. Each round begins with the player drafting characters to place on the board, with duplicates allowed. If three of the same character are placed, they merge to become a higher level, more powerful version of that character. As in Auto Chess, the actual combat is automated. A round is won if the total remaining HP on the player's side is greater than the remaining total of the opponent. •Frontline Phalanx - Frontline Phalanx is a periodical event in which players choose to support one of four characters facing down a strong enemy army. Over-supporting a character raises the risk of them losing, but backing a character with more support also grants greater rewards. •Heroes Journey - Heroes Journey is a periodic event where the player selects two Heroes to go out on a journey together. As the Heroes battle their way through a series of maps, they earn Memento Points. Collecting 100 Memento Points allows the player to view memories the Heroes created while on their journey, increasing the Rapport of the Heroes. As Rapport increases, the player earns various rewards and unlocks more challenging maps for the Heroes to explore. •Binding Worlds - Binding Worlds is a reoccurring event where the player is able to use Heroes belonging to other players. The player initially starts out with 4 standard Heroes, and is able to switch out one of their current Heroes with a Hero belonging of other players by stepping on Divine Askr Gate tiles. •Seer's Snare - Seer's Snare is a periodic event in which players construct a team of four heroes with specific limitations and are tasked with surviving a gauntlet of battles to reach an exit. All player units in this mode are defaulted to Level 40 regardless of their actual level, and will be assigned skills if they have not yet learned them. As the player progresses through the guantlet, they may unlock additional skills to equip to their units. Units do not recover health automatically between battles, and the loss of any single unit will result in failure. •Aether Raids - Aether Raids is a game mode where players create defensive maps utilizing special structures and units from their roster. Players then battle against other player's maps in order to gain Lift for their Aether Base, granting greater rewards to improve their maps and Heroic Grails to summon Grand Hero Battle and Tempest Trial units. •Aether Resort - Similar to the defense building aspect of Aether Raids, in the Aether Resort, players can place various facilities, such as a concert hall, bathhouse, and garden, for their heroes to visit. See full list on fireemblem.fandom.com includes a large roster of characters from across the full history of the franchise generally from all of the mainline games as well as from Tokyo Mirage Sessions ♯FE and Fire Emblem Warriors: Three Hopes. Heroes also has its own original story with its own original set of characters. Players can acquire a mixture of characters who are playable in the game of origin as well as notable Enemies and even some Non-Playable Characters as well. 17 There are currently 1095 unique playable units with 625 of the franchise's cast represented in at least one form. Gender variants and separate aliases are considered as separate characters in this count. In addition to the standard characters on the roster, there are also special variants of select characters that have been released as part of timed seasonal and special events. These character variants have appearances, skills, and weapons that differ from their standard forms. On October 3, 2019, a new type of character was announced, Duo Heroes, in which two or three separate characters are counted as one single unit, with the second and third characters acting as support. On June 15, 2020 another new type of character was announced, Harmonic Heroes, which works similarly to Duo Heroes, but the units are from different games, and their Harmonic Skill only works on units for their games. Certain characters only appear as part of a special or seasonal banner and not their original appearance, some of which are based on appearances from their base games, including: •Gustav (Majestic Love & Sovereign Slain) •Henriette (Overflowing Love) See full list on fireemblem.fandom.com Refine this search fire emblem heroes wikia guide fire emblem heroes wikia build fire emblem heroes wikia walkthrough fire emblem heroes wikia rom fire emblem heroes wikia characters fire emblem heroes wikia tier list feheroes.fandom.com https://feheroes.fandom.com › wiki › Fire_Emblem_Heroes Fire Emblem Heroes - Fire Emblem Heroes Wiki Fire Emblem Heroes is a free-to-play tactical role-playing game developed by Intelligent Systems and Nintendo for iOS and Android devices. The game is a mobile spin-off... Developers: Intelligent Systems / Nintendo EPDPlatforms: iOS, AndroidPublisher: NintendoRelease: Worldwide: February 2, 2017fireemblem.fandom.com https://fireemblem.fandom.com › wiki › List_of_characters_in_Fire List of characters in Fire Emblem Heroes List of characters in Fire Emblem Heroes. Contents. 1Original Characters. 1.1Askr: Kingdom of Openness. 1.2Embla: Empire of Closure. 1.3Nifl: Realm of Ice. 1.4Múspell:... Game8 https://game8.co › games › fire-emblem-heroes Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki - Game8 2 days ago · Welcome to the Fire Emblem Heroes (FEH) Walkthrough Wiki. Tier Lists, Hero Evaluations, and Reroll Ratings, as well as Story Guides and Event Information can all be found... Alfonse Builds and Best Refine | Fire Emblem Heroes (FEH)|Game8 game8.co 4 Star Hero Unlock Potential Tier List | Fire Emblem Heroes|Game8 game8.co Brave Hector Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 game8.co Reyson Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 game8.co Hríd Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 game8.co Fallen Lyon Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 game8.co Ashnard Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 game8.co Fire Emblem Wiki https://fireemblemwiki.org › wiki › Fire_Emblem_Heroes Fire Emblem Heroes - Fire Emblem Wiki Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ Fire Emblem Heroes) is a game in the Fire Emblem series released for iOS and Android smartphone devices. feheroes.fandom.com https://feheroes.fandom.com › wiki › Catalog_of_Heroes Catalog of Heroes - Fire Emblem Heroes Wiki The Catalog of Heroes is a menu in which every playable Hero released in Fire Emblem Heroes can be viewed. The Hero Catalog is sorted by Origin (キャラクター (character) in the... Wikipedia https://en.m.wikipedia.org › wiki › Fire_Emblem_Heroes Fire Emblem Heroes - Wikipedia Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and... Fire Emblem Wiki https://fireemblemwiki.org › wiki › List_of_characters_in_Fire_Emblem List of characters in Fire Emblem Heroes - Fire Emblem Wiki Heroes. As of November 6, 2024, there are 1165 Heroes that can be obtained in Fire Emblem Heroes. The following pages contain lists of characters appearing in Heroes,... Fire Emblem Wiki https://fireemblemwiki.org › wiki › Future_Focus Future Focus - Fire Emblem Wiki Future Focus (Japanese: 未来を叶える瞳 Eye that realizes the future) is an assist skill which debuted in Fire Emblem Heroes. Future Focus switches the positions of its... 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Enable permissions in your browser settings Visit help page (function(){YUI={Env:{mods:{},add:function(k,j,i,d){if(k&&k.addEventListener){k.addEventListener(j,i,d)}else{if(k&&k.attachEvent){k.attachEvent("on"+j,i)}}},remove:function(l,k,j,d){if(l&&l.removeEventListener){try{l.removeEventListener(k,j,d)}catch(i){}}else{if(l&&l.detachEvent){l.detachEvent("on"+k,j)}}}},add:function(i,k,d,j){YUI.Env.mods[i]={name:i,fn:k,version:d,details:j||{}}}};Y={_pending:[],use:function(){Y._pending.push(arguments)},Search:{}};var b=window,h=document,f=YUI.Env.add,a=YUI.Env.remove,e=(function(){var d=[];function i(){setTimeout(function(){var k=0,j=d.length;for(;k.copy-link.copied path{fill:#008751;stroke:#008751}.copy-link.copied polyline{stroke:#008751}#results .share-widget a:hover,#results .share-widget button:hover,.mobile .share-widget a:active,.mobile .share-widget button:active{background-color:#f5f8fa}#results .share-widget a:hover .scooter-hover,#results .share-widget button:hover .scooter-hover{color:#1967d2}.share-widget summary svg{background-color:hsl(204deg 33% 80% / 15%)}#results .share-widget summary:hover path{fill:#4285f4}#results .share-widget summary:hover .ico-share path{fill:none;stroke:#4285f4}.SearchBrowseHeader.dark .share-widget summary path{fill:#fff}.SearchBrowseHeader.dark .share-widget summary svg{border:1px solid #e0e4e9}.share-widget details ul{width:130px}.SearchBrowseHeader h4.text-module,.SearchBrowseHeader h3.text-module{margin-right:0}Fire Emblem Heroes Wikia Home.