Lich 5e Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Lich - Liches are the remains of great wizards who embrace undeath as a means of preserving them... Legendary... Lich - Monsters - D&D Beyond Lich | D&D 5th Edition on Roll20 Compendium Lich - Forgotten Realms Wiki Lich - 5etools Transcending Mortality: Playing as a Lich in D&D Devkarin Lich - 5etools Lich - DnD5e.info - 5th Edition System Reference Document/5e SRD The lich is an 18 th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard... Lich :: 5e.d20srd.org Lich (5e) - Dungeons and Dragons Wiki Lich - DnD content - Wikidot stat block monster stats player dnd images spells d&d roll20 cr D&D Beyond https://www.dndbeyond.com › monsters › 16943-lich Lich - Monsters - D&D Beyond Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Lich - Liches are the remains of great wizards who embrace undeath as a means of preserving them... Legendary... Power Word Kill - Spells - D&D Beyond Transcending Mortality: Playing as a Lich in D&D Roll20 https://roll20.net › compendium › dnd5e Lich | D&D 5th Edition on Roll20 Compendium A lich is a powerful undead creature that can cast spells and use legendary actions. Learn about its traits, actions, damage resistance, immunities, and more on Roll20... Refine this search mind flayer lich 5e lich 5e dnd demi lich 5e lich 5e stat block lich 5e monster lich 5e stats forgottenrealms.fandom.com https://forgottenrealms.fandom.com › wiki › Lich Lich - Forgotten Realms Wiki Description Personality Activities Abilities Combat Society Types of Liches History Liches were generally gaunt and skeletal with withered flesh stretched tight across horribly visible bones, but they could vary greatly in appearance depending on their age and level of decay. If their eyes had been destroyed, lost, or rotted away, bright pinpoints of crimson light burned in their empty sockets. Some maintained a hint of their old hair or beards. Liches often did not have lips or the necessary organs to produce natural speech, but they had the ability to project speech from their mouths magically, moving the jaw (if present) to aid the illusion. As their bodies continued to degrade over the centuries, a lich might eventually become a demilich. Some liches dressed in rich and regal finery and jewelry, others wore the clothes or uniforms of former occupations or allegiances, while many appeared to be nothing more than lepers as their clothes had rotted away. See full list on forgottenrealms.fandom.com Those spellcasters who sought immortality through lichdom tended not to do so merely for fear of death, but to buy themselves limitless time to pursue their own ambitious goals. Thus, they discarded any mortal connections in favor of a solitary existence, generally to pursue magical power and knowledge. The hallmark of a lich was that it had tethered its soul to the Prime Material plane, and as a result, most liches retained much of the personality and even emotions that they had in life, at least at first. However, countless years of undeath caused memories to fade and the mind to twist. Eventually, a lich lost all shreds of its humanity. The state of existing as a lich was not a pleasant one, and a lich was able to maintain its existence only through sheer force of will. However, over time this willpower warped into an obsessive drive to become more and more powerful. Many soon appeared borderline insane in their hunger to acquire arcane secrets. This fixation would often lead a lich to outright forget about its former life, and most liches reached a point at which they abandoned their real names in preference for ominous titles and pseudonyms. Perhaps because of this effort to bury their old identities, it was said that speaking a lich's true name could confer power over it and reminders of its past life were a good way to get its attention. Liches were often proud and arrogant, demanding the subservience of all those around them. Many were also cold and scheming. They cared only for their own affairs and usually paid little heed to the living unless their own activities were disrupted or some major event caught their attention. Contrary to popular belief, most did not have explicitly evil goals. Technically, a lich might ascribe to any alignment, however because they were so completely detached from any sense of mortal morality, the living could generally not understand their actions as anything but pure evil. Even so, some liches were known to be amicable and willing to exchange words rather than spells with mortals, or even to offer advice or training. In very rare instances, truly good liches arose, which included those who had a more noble purpose for seeking lichdom as well as those who had lichdom forced upon them. See full list on forgottenrealms.fandom.com Liches were avid collectors of arcane secrets and tools, including magic items, potions, spell scrolls, spellbooks, staves, and wands. They used these items extensively, and would design devious traps meant to ensnare adventurers in order to add their victims' magic items to their own collection. Whatever its goals were, a lich pursued them patiently and single-mindedly, usually relying on its cunning, its magic, and legions of lesser undead (which it would animate personally). Because a lich had eternal longevity, it often used this time to form schemes that took decades or even centuries to develop, sometimes preferring to outlive its foes instead of confronting them. As such, most liches lived in secluded areas of Toril, where they were content with furthering whatever research or plots they had in motion. See full list on forgottenrealms.fandom.com The average lich was a very powerful arcane spellcaster. They could memorize and cast spells as they had in life, and required the use of spell components and spellbooks just as a living caster did. A notable exception to this rule was that some liches were able to permanently commit some spells to memory, allowing them to be cast even without material components. Owing to the great depths of time they had to research and practice their magic, it was not uncommon for a lich to wield potent unique spells of their own devising. Liches also possessed several unique abilities, such as being able to manifest coldfire; weaken, terrorize, or even kill the living with a touch; drive the living into unconsciousness with just the sound of their voice; and cause fear, pain, or death with a simple glare. Even merely looking upon a lich could compel the weak-willed to flee in terror. As powerful undead beings, liches were potent necromancers and wielded great power over life and death: they were able to disrupt the life forces of those nearby and were highly effective at animating the dead, so it was little surprise that they often commanded small armies of lesser undead. Even good liches relied on undead servants and wielded great influence over the undead. Some liches could also regenerate, but more importantly, it was impossible to kill a lich permanently without also destroying its phylactery, a special item or trinket that contained their life essence. As long as this phylactery was unharmed, the lich was immortal: if slain, its mind and spirit would leave its corpse and flee to the phylactery, and if the lich's old body was destroyed—such as with a disintegrate spell—a new body would manifest next to the phylactery within a tenday. This spiritual form of a lich divorced from a physical body was known as a lichnee, and it sought to reunite with and possess its body in order to resume its unlife. A lichnee was completely invulnerable and impervious to any attempts to harm it as it fled to its phylactery. It could also temporarily inhabit another corpse, which produced a wight-like creature that could only cast whatever spells the lich already had memorized. In this form, the lichnee maintained its wits but was limited to the physical capabilities of the corpse, which were quite less than its true form. The lichnee would thus unerringly seek out its real body as if following a locate object spell. Within seven days of ingesting any piece of its true body, this wightish form would metamorphize into a full lich body. Possessing another body in this way was much more difficult if the lichnee was of a more goodly or lawful disposition. See full list on forgottenrealms.fandom.com Liches were most dangerous in combat when they had time to prepare their spells and contingencies, and they usually sought to pit their enemies against lesser minions and traps before they themselves ever engaged. Before a battle, they would cloak themselves in defensive spells and summon allies. Once a battle began, they opened with their most powerful and wide reaching spells, hoping to slay or ensnare as many foes as possible. They were highly intelligent combatants, and thus adept at quickly adapting their tactics to a chaotic battlefield. Liches preferred to avoid fighting in melee, instead leaving that to their minions or allies. Nevertheless, they were quite dangerous if engaged in close quarters. They were highly resilient, and their animating magics also made them very difficult to injure (and borderline impossible to injure without magic). Spells that sought to charm, put to sleep, enfeeble, polymorph, or inflict madness or instant death largely did not work against a lich. They were further unaffected by things like poison or disease, were difficult to turn, and could not be affected by electricity or extreme cold; in fact, they radiated cold and darkness, and their touch was deadly and paralyzingly cold. A lich's bare hands could strike with magical, necrotizing power. See full list on forgottenrealms.fandom.com Liches rarely left the privacy of their lairs, although some would travel to places of arcane learning and masquerade as a living spellcaster eager to learn about new theories and research. However, in general a lich kept only the company of whatever creatures helped to secure its lair, over whom they demanded total mastery. This most commonly included constructs—notably flesh golems—or lesser undead—notably animated corpses, flameskulls, and wraiths—but liches occasionally also worked alongside demons, devils, cultists of Orcus, or other intelligent undead such as vampires. On occasion, they might also make copies of themselves (known as false liches) to defend their lairs. Liches were also sometimes drawn to atropals, but they rarely if ever served a more powerful master if they could avoid it. They were known to use nightmares as steeds. Liches were not able to sire children. See full list on forgottenrealms.fandom.com Alhoon An alhoon was an illithid lich. Archlich While the overwhelming majority of liches were evil, an archlich was a spellcaster who sought undeath to pursue noble goals, and chose to do so by pursuing a somewhat different form of lichdom. Banelich Clerics of Bane transformed into undead servants by the God of Tyranny. As baneliches grew older, their powers increased as well, until they were as powerful as any other lich. Baelnorn An elven archlich was called a baelnorn. They did not use phylacteries as their undeath was gifted to them by the Seldarine. Elven liches become undead to become backbones of their family. They were sources of magic, wise council, and guardianship. Demilich This advanced form was achieved either after a lich had persisted for a long time and their body withered away or when when a lich felt it could not learn any more in its base state and sought other avenues to attain knowledge, for example by using astral projection to travel to other planes of existence. Dracolich A dracolich was a dragon who had achieved lichdom. The process required to do this was discovered by Sammaster, former Chosen of Mystra. See full list on forgottenrealms.fandom.com The death ward spell was said to have been originally invented by liches. During the 14th century DR, tombs containing magic items might be warded against thieving liches with hands of harrowing. Prior to the Time of Troubles, it was said that a lich would weaken each time it was slain and sent back to its phylactery. This meant that it was possible to destroy a lich permanently by destroying it repeatedly, which would eventually result in its spirit being banished to the lower planes as its phylactery crumbled. In the Year of the Banner, 1368 DR, the lich Velsharoon ascended to become a god whose portfolio encompassed liches. As of the late 14th century DR, liches among the Red Wizards were highly active in Thayan politics, and took care to disguise their undead state in public with illusions and by taking more care than the usual lich to preserve their bodies. Places thought to be haunted by liches at this time included the Battle of Bones, Castle Spulzeer, the Crypt of the Wondermakers, Myth Rhynn, and the Smoking Mountains. During the events of the Death Curse in the late 15th century DR, liches were unable to recharge their phylacteries because the souls of their victims were snatched away by the Soulmonger before they could imprison them. This caused concern among the liches of Toril, especially among the Thayans. See full list on forgottenrealms.fandom.com 5etools https://5e.tools › bestiary › lich-mm Lich - 5etools The lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens. The lich targets one creature... D&D Beyond https://www.dndbeyond.com › posts › 1694-transcending-mortality Transcending Mortality: Playing as a Lich in D&D Apr 8, 2024 · Here is a look at how you can use a blend of established lore and homebrew solutions to become a lich in fifth edition Dungeons & Dragons. What Is a Lich? Liches are... Author: Michael Galvis5etools https://5e.tools › bestiary › devkarin-lich-ggr Devkarin Lich - 5etools The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard... DnD5e.info https://dnd5e.info › monsters › monster Lich - DnD5e.info - 5th Edition System Reference Document/5e SRD The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard... The Hypertext d20 SRD https://5e.d20srd.org › srd › monsters Lich :: 5e.d20srd.org The lich is an 18 th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard... D&D Wiki https://dnd-wiki.org › wiki › Lich_(5e) Lich (5e) - Dungeons and Dragons Wiki Mar 2, 2024 · A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life.... dndroll.wikidot.com http://dndroll.wikidot.com › creatures:lich Lich - DnD content - Wikidot Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1... 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Enable permissions in your browser settings Visit help page (function(){YUI={Env:{mods:{},add:function(k,j,i,d){if(k&&k.addEventListener){k.addEventListener(j,i,d)}else{if(k&&k.attachEvent){k.attachEvent("on"+j,i)}}},remove:function(l,k,j,d){if(l&&l.removeEventListener){try{l.removeEventListener(k,j,d)}catch(i){}}else{if(l&&l.detachEvent){l.detachEvent("on"+k,j)}}}},add:function(i,k,d,j){YUI.Env.mods[i]={name:i,fn:k,version:d,details:j||{}}}};Y={_pending:[],use:function(){Y._pending.push(arguments)},Search:{}};var b=window,h=document,f=YUI.Env.add,a=YUI.Env.remove,e=(function(){var d=[];function i(){setTimeout(function(){var k=0,j=d.length;for(;kLich 5e Home.